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CUBOMANIA
토큰 매매에 참여하십시오.
블록체인 게임에 기반을 둔
교육 플랫폼이 자체 로봇 운영
시스템에 통합되어 있습니다.
Cubomania는 K-12 고객을 위한 인공 지능 기반 로봇 장치와
작업하여 블록체인 기술 기반을 둔 세계 최초 온라인 교육
플랫폼입니다.
Blockchain game-based
educational platform
integrated into its own
robotics operating system
/ 38 100 ETH
1 CUBO = 0,00015 ETH
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/ 38 100 ETH
1 CUBO = 0,00015 ETH
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CUBO TOYS
IoT 스마트 장난감
Cubomania 생태계에는
가상 캐릭터 및 교육 프로그램을 개발하고 관리하기

스마트 장난감,
로봇 및 장치용 운용 체제
완료 수준- 100%
완료 수준- 100%
완료 수준- 20%
교육용 로봇 장난감인 CuboBuddy는 Cubomania 블록체인 생태계의 첫 번째 요소입니다. 이 장난감의 주요 목적은 사용자와 인공 지능 기반 캐릭터 간의 복잡한 상호 작용에 통합된 교육 프로그램을 제공하는 것입니다.
-CuboApp은 블록체인에 기반을 둔 교육용 콘텐츠의 소스와 CuboBuddy 교육용 장난감을 연결하는 모바일 응용프로그램입니다. CuboApp은 장난감과는 별도로 CuboApp의 확장으로 간주될 수 있는 교육용 콘텐츠에 액세스할 때도 사용될 수 있습니다.
블록체인 마켓 플레이스 및 워크숍은 이 생태계의 핵심 요소입니다. 플랫폼 인터페이스와 결합된 블록체인 역학은 콘텐츠 제작 및 배포 과정을 용이하게 할 뿐만 아니라 교사 및 교육자의 지적 재산권을 최대한으로 보호할 것으로 예상됩니다.
- CuboCore 로봇 운영 시스템은 드론, 장난감, 로봇 생성자 등 모든 종류의 IoT에 기반을 둔 장치에 설치될 수 있는 교육 프로그램이 내장된 로봇 운영 시스템입니다. CuboCore는 Cubomania 교육 플랫폼과의 완벽한 통합을 제공합니다.

블록체인을 선택하는 이유는 무엇인가요?

아이들의 개별적인 특성에 따라 인공 지능에 기반을 두고 아이들과 상호 작용하는 가상의 캐릭터에 대한 아이디어는 블록체인에 기반을 둔 교육 플랫폼 개발의 기회를 열었습니다. 따라서 새로운 유형의 콘텐츠 제작/배포 및 교사의 지적 재산권을 보호합니다.

글로벌 시장 + 분석

교육 시장 규모는 1,650억 달러입니다. 강력한 성장 모멘텀 덕분에 업계의 디지털 부분은 2023년까지 연간 5 % 이상을 추가하여 2,500억 달러를 넘어설 것으로 예상됩니다 ./세계 시장 분석/
-교육 시장은 세계 경제에서 두 번째로 높은 연평균 성장률(복합 연간 성장률)을 기록하여 68%를 기록했습니다.

Cubomania 오늘

  • 대량 생산을 위한 IoT 기반 완구 수상.
  • 교육 플랫폼에 대한 알파 버전. 블록체인 워크숍 (캐릭터 및 교육 프로그램 관리 및 개발) 마켓 플레이스 (맞춤형 캐릭터 및 교육 프로그램 매매).
  • 25년 이상의 혁신적인 교육에서 경험을 가진 고문단의 강력한 지원.
  • 초기 개발 단계 - 작은 완구, 로봇, IoT 장치 등에 대한 블록체인 CuboCore TM 운영 시스템 스마트 완구

스마트 계약이 작동하는 방법

최첨단 블록 체인 기술을 도입하는 것은 교육 업계의 구성원이 안전한 거래를 보장하기 위해 분산 된 결제 시스템을 사용하여 플랫폼이 작동할 때 맞춤식 커리큘럼과 대화식 프로그램을 개발해 시장에 직접 제공할 수 있게 해줍니다.
블록체인 역학은 플랫폼 인터페이스와 결합하여 컨텐츠 작성 과정이 쉬워지고 교사와 교수진이 지적 자산을 잘 보호 할 수 있습니다.

how it works

WIFI connect
WIFI
connect
간단함
대부분의 복합 건물과 통합된 간단한 큐브 모델은 공간 사고의 발전을 위한 최고 기반입니다.
좋은 습관
아이는 플레이하는 동안 간단한 숙제를 하여 건강한 습관을 발전합니다.
캐릭터 콜렉션
작은 도우미가 각 큐브에 살고 있습니다. 블록체인을 사용하여 고유 한 글자를 개발합니다. 당신은 Cubomania 마켓 플레이스에서 캐릭터를 구입하거나 판매하거나 교환할 수 있습니다.
환경적 지속 가능성 및 안전성
장난감은 지속 가능한 재료로 만들어졌으며 강도가 높습니다.

전 세계 인식

올해 우리는 신생 전투, 기술 포럼 및 국제 전시회 등 12개의 행사에 참여했습니다.
우리 제품은 Vernadsky Challenge 2017유명한 신규 전투에서 70,000 달러의 상금을 받았습니다. 우리는 하드웨어 산업 CES 2018 라스 베이거스의 주요 행사에 대표된 TOP 12 우크라이나 프로젝트를 도입했습니다. 우린 방금 워밍업했습니다.

로드맵

우리에 대한 미디어 기사

미디어는 정기적으로 우리 회사의 활동에 대한 기사를 씁니다
CES 2018 사진
CES 2018 라스 베가스 사진
CES 2018 사진
CES 2018 사진
CES 2018 사진
CES 2018 사진
CES 2018 사진
CES 2018 사진
CES 2018 사진

CEO Cubomania

maksim musiyenko

Founder, CEO Doctor of Technical Science, Professor

16 years in academic education; Author of more than 500 scientific papers, more than 200 patents, and 3 monographs; Scientific advisor; award winner of the Cabinet of Ministers of Ukraine for contribution of youth to the Government development (2003); Scholar of the Verkhovna Rada of Ukraine (2008) .                                   
 

YURIY VDOVYCHENKO

Chief Technology
Innovation Officer

12 years in educational project management; PhD in International Economics, Head of Noosphere Engineering School . Associate Professor at the Department of international economics and business, Cherkasy State Technological University, Cherkasy, Ukraine. Author of more than 60 publications. Business development manager, Prime Group, 2006-2015.

TAKAYUKI YONEDA

Ux\UI designer, Art Illustrator
 

Educational Comic book creator; Comic artist, illustrator, web and graphic designer; Has published two educational comic books in Japan and is currently working on the third and fourth ones; Has 3D animation skills .
 
 
 
 
 

MAXIM AFANASEV

Chief Marketing
Officer

Marketing specialist with extensive experience in launching projects in the FMCG market; Has expertise in creating and developing successful private labels; Has conducted more than 30 efficient full-scale advertising campaigns; CEO of OK LOCK, innovative lost and found service.
 
 
 

YAROSLAV KRAINYK

Co-founder, CTO, PhD in Computer Engineering

3+ years of experience in embedded development and software engineering; Has experience with modern microcontrollers and FPGA, successful implementation of telecommunications systems and IoT-projects.
 
 

DMITRY VOSHCHINA

Art director
 

15+ years of experience in UX/UI design. Extensive experience and expertise in graphic design of any level of complexity. Has practical skills in web-design, printing, illustrating, animation, 3D-modelling .
 
 
 

NATALIIA ISHCHENKO

Product Manager, PhD in economics, associate professor

Has 10 years of experience in foreign trade; Commodities expert, specialization - determining the country of origin of goods in accordance with national and international legislation; Coordinator of the socio-economic micro-projects under the British Council; Has conducted scientific research in transport logistics.

OLENA FILIMONOVA

Chief Financial Officer, PhD in Finance

Competent (expert) in banking credit and project finance; Acting Dean of Economic Science Faculty of Petro Mohyla Black Sea National University.
 
 
 
 
 

TETIANA HAVRYLIUK

HEAD of PR

CEO at Virtual Education; 13 years in educational product development; Has over 10 years of experience working with brands in the education industry; Has extensive expertise and experience in establishing and developing social media channels for digital products.
 

ALEXANDR NEDAVNIKH

Project Coordinator

Started his career as a web-developer in 2009; Launched 4 successful SEO products; Author and project manager of several mobile games; As the CTO at 50+ employees company, Since 2016 he has been actively interested in blockchain technologies and he has taken part in various blockchain events.

IVAN BURLACHENKO

Software Developer

Master in Computer Science, over 7+ years of experience; Responsible for the core development of our platforms; Recently had a successful experience at Hostopia, IQRIA as a full stack software developer.
 
 
 

YURI KOVAL

Hardware Developer
 

Programming skills of STM8, STM32 and other microcontrollers with ARM architecture in the programming environment: Keil, Ride, Cosmic, STM32CubeMX, Simulink for embedded solutions; selection of optimal electronic components, development of circuit diagram with further pcb trace in the Allegro software environment.

YEVHEN DAVYDENKO

SOFTWARE DEVELOPER
 

Forward-thinking developer offering more than six years of experience building, integrating, testing, and supporting Android applications for mobile and tablet devices on the Android platform; Created 10+ fully functional applications for Android devices; Expert in interaction between various devices and versions of Android.

OLEKSII DENYSOV

HARDWARE DEVELOPER
 

Has over 15 years of working experience in electronics; Expertise in VHDL/Verilog designs for Altera/Xilinx FPGA and CPLD; Extensive experience with Xilinx and Altera tools; SoPC for Altera Avalon,Xilinx AXI, Xilinx PLB and Wishbone FPGA designs; Proficient in FPGA design verification.
 
 

VITALII DIDUK

HARDWARE DEVELOPER, PHD in Computer Science

10+ years of experience in microelectronics; Develops automated microprocessor systems for industry and households; Teaches a class on building electronic devices and software development at higher educational establishments; Has extensive experience in teaching school-age children.
 

자문위원회

ALEXEY ZARYA

Marketing expert12+ years in marketing.

Has been working in the blockchain industry only since 2015. Has worked in big agencies Cryptonomos and ICOBox. Has helped tens of projects in holding ICOs providing them with marketing strategies on a turn-key basis or clearing up particular layers of marketing tactics.

MISHA HANIN

CEO of iRangers International

25+ years in IT infrastructures, Architecture and Cyber Security. 7+ years of Blockchain Systems, Architectures and Infrastructures.
 
 
 
 
 

DMITRY GRITSENKO

CEO and Founder of Master of Code

CEO and Founder of Master of Code, 13 year old software development company with 160+ employees across the globe. Co-founder of several successful IoT and SAAS startups: TrapTap, Zipify, FarmTrack and Tagible.
 
 

DMITRY LYAMENKOV

Business Analyst at ICOBOX

Business analyst at ICObox. ICO marketing expert. 1+ year in preparing and launching ICOs. 2+ years in cryptocurrency trading. Collaborated with 7 successful ICOs such as ICOS, Sponsy, Cubomania, BCSHOP, etc.
 
 

VIACHESLAV SHVAYDAK

CEO and co-founder of Sovereign Capital Group

Lecturer of University of Customs and Finance; Founder and CEO of Bodybuilding.ua. Has extensive experience in on-line business operations, project coordination and analytics . Responsible for driving performance measures for the operation in the Cubomania team; Visioner of the Cubomania project.

DUSTIN REFVIK

Managing Partner and Chief Strategy Officer of Master of Code (Canada)

As the Managing Partner and Chief Strategy Officer of Master of Code (Canada), he is focused on the strategic growth and scaling of new markets. Advisor and board member to several startups in Canada and the USA.
 
 
 

VITALII CHERNIUK

CEO of Science Park, Taras Shevchenko University of Kyiv

Corresponding Member of the Ukrainian Academy of Technological Sciences and General Director of Kiev National University Science Park. Founded Kiev National University Startup Business Incubator and Business-Leader School KNU.
 
 

FARHAN ALI

Director of Events
at The Moving Heads

Worked as the Jt. Managing Director & CEO at «Global Nomads». Worked as the Chief Manager - Events at «ICICI Prudential ». Got an MBA degree in Marketing at Institute for Technology and Management. Studied B.Com (Hons) at Institute for Excellence in Higher Education. Studied at Bal Bhavan School.

VLADIMIR SPIVAKOVSKY

Professor, Founder
of Edu Future

Scientist, author of 7 best-selling books and 56 patents, Ph.D.Ec., and a public figure. Chief of the regional office of education reforms and the finalist of international competitions “The best education system” (USA - 2016, Hong Kong - 2017, Finland). Founder of the ‘Grand’ Lyceum.
 

자주 묻는 질문
  • 토큰 판매
  • 제품
  • CUBO 플랫폼
  • 운영 시스템
  • TOP 질문
  • Is the cube Lego-compatible? \ Is the cube compatible with Lego bricks?

    Sure thing! Compatibility with Lego bricks is one of the special features of the cubes. The top and bottom surfaces of the cube are covered with studs which can be connected to Lego pieces. Beside that, cubes with engines can be connected to all motorized toys made from Lego pieces. In this case, side surfaces are used as well. Furthermore, the cube is sold complete with the instructions on how to assemble several basic items made from LEGO pieces.

  • What about LEGO Mindstorm? Do you plan to make the cube compatible with it or do you plan to integrate it into the Cube?

    LEGO Mindstorm is a relatively complex construction set for children aged 12 and older. Cubomania is a simplified construction set for children aged 4 to 10 which a child will use to assemble the first robot in their life. A platform for making programs in order to contol robots is also simplified. This has been done to make it easy to use even for little kids. External pieces of a construction set may be used in the first stage of LEGO Mindstorm production with Cubomania cubes. However, in the near future we are planning to integrate it with LEGO Mindstorm, when both construction sets will work together.

  • Will there be any software that will teach children to create their characters in a playful form?

    Definitely, yes! A child will have a choice either to choose from the catalogue of existing characters or create their own. At the same time a child will have an opportunity to model his character and other characteristics.

  • How long is the battery life?

    It depends on the functions a child uses: either it is a large-scale video streaming with a continuous work of the engine or just LED flashing. A cube will work from 2-3 hours (at least) and up to 10 and more hours. In some functions it can work even while being charged - in this case the time of its work is unlimited.

  • Will you use high quality materials or cheap Chinese plastic?

    Only certified high-quality products! All the parameters and characteristics both of the body and all parts of the cube comply with technical regulations for children's toys. Ensuring the health of children is our top priority!

  • What's the point of making it compatible with Lego bricks?

    The use of LEGO parts allows to develop children's creativity, motor skills and imagination. Using the same parts a child will be able to make a rocket, a car, a robot and so on - it is a never-ending creative process. Moreover, it will give a second life to LEGO construction sets bought earlier, which is very important for parents.

  • Will it be possible to breed characters like in CryptoKitties?

    Of course! A child will have space for creating their types of mixed characters and their personality traits.

  • I have seen plenty of characteristics in your whitepaper. How will they be expressed in a square cube without hands and legs?

    Hands and legs are modelled with the help of engines (flexible, movable) or LEGO parts (immovable or less movable: with hinge joints). What is more, all the mentioned characteristics are modelled programmatically and displayed in the character on touchscreen.

  • There is a robot on caterpillar tracks in the picture on your site! Will it be possible to make such robots?

    Definitely yes! It will be possible to make robots both on caterpillar tracks and wheels as well as other elements kids will think of. There are assembly instructions of a few basic models made of LEGO parts in the cube kit. In addition, children can create their own solutions and share them with others.

  • Why does a cube need a barometer?

    The cube has a large number of in-built sensors with the help of which a child gets to know the properties of the world and then uses them for programming a robot. A barometer will help a child learn about pressure.

  • Will a cube interact with the Internet?

    Certainly! It is one of its main features. The cube is an element of IoT-technology. There is a Wi-Fi module in the cube through which it gets connected to Wi-Fi network and the Internet, which creates plenty of opportunities of interaction with the Internet.

  • Is it possible to make an advanced babyphone on its basis?

    Yes. There are a sound sensor (a microphone) and a loudspeaker in the basic model of the cube. And as the cube is connected to the Internet (there is a Wi-Fi module in it) there is an opportunity to use it as a babyphone. There is a special software support for this. Advanced models provide an opportunity to use a video camera.

  • Is a cube something similar to a control unit like in LEGO Mindstorms?

    That's right! In terms of robotics it is simplified to allow a little kid to play and programme it. However, it has its advantages: a colour screen (not black and white like in LEGO Mindstorms) and an opportunity to use characters in the cube. What is more, side occupancy sensors in the cube make it possible to create new games from a few cubes.

  • It's not clear how a child will interact with it. What is its feedback?

    A cube has sensors and executive units: engines, a display, a loudspeaker, light-emitting diodes. The cube reacts accordingly to how a child deals with a cube (either they speak, touch, put it in water and so on). It can display something on the screen, change the mode under which the engine operates, light LED up, make some sound in the loudspeaker and so on. As there is a Wi-Fi module in the cube, a child has a variety of opportunities to use the Internet, to the point where parents will somehow remotely influence their child through the cube.

  • What is the sense of the character?

    A character is a very important key distinctive element making our project different from other projects-prototypes. It's important for a child to be friends with somebody, to communicate. A child can disobey parents, quarrel with peers, withdraw into themselves. But they will always be friends with a fictional character. Especially if this fictional character will be their favourite cartoon or film character or just a character from a their imagination. It's always pleasant to communicate with him, study together, do morning exercises and so on. It's a key element of child's personality development. Parents will be able to influence their child through the character, teach and develop them. And it will always be pleasant for a child to play with such a toy. It's especially important for children with autism. The project includes AI elements, which will significantly improve communication of a child and a character.

  • What educational institutions in the USA do you plan to cooperate with?

    The CEO of the project is Maksym Musiyenko - Doctor of Technical Science, Professor of National University, who has plenty of agreements both with European and Asian, American and other institutions. To date, thanks to the Fulbright Program, the flagship international educational exchange programme, University staff members have visited American universities MIT Caltech, Cornell University of Princeton and many others a number of times. The CEO of the project visited Stanford University after CES-2018 in Las Vegas in January 2018 where he also established contacts. We plan close cooperation on the topic of the project with all these unisversities.

  • Will a child interact with a character via mobile phone?

    There are several channels of interaction. When the programme is recorded in the cube a child interacts with the character directly playing with the cube: via sensors and touch-screen. However, there is a Wi-Fi module in the cube. It makes it possible to interact with the character through any device that is connected to Wi-Fi: a mobile phone, a tablet, etc. What is more, the cube is connected to the Internet, which means a child can interact with the character through the Internet, for example, with the help of a desktop computer.