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独自のロボット
オペレーティング・システムに
統合されたゲームベースの
ブロックチェーン駆動
教育プラットフォーム
Cubomaniaは、世界的な小中高教育に革命をもた
らす世界初のブロックチェーン駆動オンライン教
育プラットフォームです。
Blockchain game-based
educational platform
integrated into its own
robotics operating system
/ 38 100 ETH
1 CUBO = 0,00015 ETH
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CUBO TOYS
IoT Smart Toys
CUBMANIAエコシステム
仮想キャラクターや教育プログラムの作成と管理
OPERATING SYSTEM
for smart toys, robotics and
IoT powered devices
100%完了
100%完了
20%完了
CuboBuddy(ロボット教育おもちゃ)は、ブロックチェーン駆動のCubomaniaエコシステムの最初の構成単位です。当おもちゃの主要な目的は、ユーザーとAIに基づいた教える仮想キャラクターとの対話を提供することです。
CuboAppは、CuboBuddy教育おもちゃとブロックチェーン駆動の教育用コンテンツの起源を接続するモバイル・アプリケーションです。 CuboAppが当おもちゃから独立して教育用コンテンツにアクセスするために使われる可能性もあります。さらに、上記のおもちゃはCuboAppの拡張として考えられます。
Cubomania ブロックチェーン駆動のマーケットとワークショップは、エコシステムの主な構成単位です。ブロックチェーンの作業は、教育プラットフォーム・インターフェースと結合され、教師と教育者に知的財産権の最大の保護を与えるだけでなく、教育用コンテンツ作成や配布のプロセスを容易にします。
CuboCore Robot Operating Systemは、どんなIoT技術に基づく装置上にも(ドローン、おもちゃ、ロボット・パズルなど)インストールされる組み込み教育プログラムを有するロボット・オペレーティングシステムです。CuboCoreは、Cubomania教育プラットホームとの完全な相互作用を提供します。

なぜブロックチェーンなのか

個人特性を考慮しながら生徒と対話する人工知能(AI)に基づいた仮想キャラクターのアイデアは、普遍的なブロックチェーン駆動教育プラットフォームの発展や、新型の教育用コンテンツ作成と配信、チューターの知的財産の完全保護への機会を開きます。

世界市場 + 分析

教育市場規模は1650億ドルです。着実な成長のおかげで、2023年までにオンライン教育市場は一年間で5%増加し、2,500億ドルを超える見込みがあります/Global Market Insights/。
教育市場のCAGR(Compound Annual Growth Rate、年平均成長率)は68%で、世界経済で2位をとっています。

CUBOMANIAの現在

  • 受賞したIoT技術に基づくおもちゃの大量生産準備ができています
  • 教育プラットフォームのアルファ版、 ブロックチェーン駆動ワークショップ(キャラクタや教育プログラムの管理と作成)とマーケット(カストマイズされたキャラクタや教育プログラムの買い入れと販売)
  • 先端教育の分野で25年以上の経験を持つアドバイザーからの引力な支持
  • 初期開発段階 - スマートトイ、ロボット工学やIoT技術に基づくデバイスのためのブロックチェーンCuboCore™オペレーティング・システム

スマートコントラクトの仕組み

ブロックチェーン最先端技術の導入のおかげ、教育産業のメンバーには独自のカリキュラムや対話型プログラムを開発する可能性があり、その上、安全に取引を行うため、当プラットフォームは分散型の支払いシステムを使用しますから、ユーザーはそのカリキュラムと対話型プログラムを直接マーケットに提供することが出来るようになりました。
プラットフォーム・インタフェースと組み合わせたブロックチェーン仕組みはコンテンツ作成過程を容易にして、教師や教育者に知的財産の最大保護を付与することが期待されます。

どういう仕組み?

WIFI connect
WIFI
connect
簡潔性
多数の複合の組み立てセットと統合された単純な立方モデルは空間的思考の開発に最適です。
良い習慣
子供は遊びながら簡単な宿題をしていい習慣を付けます。
キャラクター・コレクション
書くキューブの中には小さな助っ人が住んでいます。ブロックチェーンを使用してユニークなキャラクターを作成してみてください。Cubomaniaマーケトでキャラクターを買う・売る・交換することが出来ます。
環境的持続可能性と安全性
このおもちゃは持続可能な材料で作られ、高い強度特性を有します。

世界中から賞賛

この年度、我々はスタートアップバトル、テクノロジーフォーラムや国際博覧会を含む12件のイベントに参加しました。
当製品は7万ドルの賞金を与えたVernadsky Challenge 2017という名誉なスタートアップバトルで優勝しました。さらに、我々のプロジェクトはLas Vegas CES 2018というハードウェア業界のメインイベントで代表されたウクライナのプロジェクトのトップ12に入りました。我々はまだ第一歩を踏み出したばかりです。

ロードマップ

メディア

当社の活動は一定のメディア報道を受けます
CES 2018の写真
Las-Vegas CES 2018の写真
CES 2018の写真
CES 2018の写真
CES 2018の写真
CES 2018の写真
CES 2018の写真
CES 2018の写真
CES 2018の写真

チーム

CEO Cubomania

maksim musiyenko

Founder, CEO Doctor of Technical Science, Professor

16 years in academic education; Author of more than 500 scientific papers, more than 200 patents, and 3 monographs; Scientific advisor; award winner of the Cabinet of Ministers of Ukraine for contribution of youth to the Government development (2003); Scholar of the Verkhovna Rada of Ukraine (2008) .                                    
 

YURIY VDOVYCHENKO

Chief Technology
Innovation Officer

12 years in educational project management; PhD in International Economics, Head of Noosphere Engineering School . Associate Professor at the Department of international economics and business, Cherkasy State Technological University, Cherkasy, Ukraine. Author of more than 60 publications. Business development manager, Prime Group, 2006-2015.

TAKAYUKI YONEDA

Ux\UI designer, Art Illustrator
 

Educational Comic book creator; Comic artist, illustrator, web and graphic designer; Has published two educational comic books in Japan and is currently working on the third and fourth ones; Has 3D animation skills .
 
 
 
 
 

MAXIM AFANASEV

Chief Marketing
Officer

Marketing specialist with extensive experience in launching projects in the FMCG market; Has expertise in creating and developing successful private labels; Has conducted more than 30 efficient full-scale advertising campaigns; CEO of OK LOCK, innovative lost and found service.
 
 
 

VIACHESLAV SHVAYDAK

Chief Operating Officer
 

Lecturer of University of Customs and Finance; Founder and CEO of Bodybuilding.ua. Has extensive experience in on-line business operations, project coordination and analytics . Responsible for driving performance measures for the operation in the Cubomania team; Visioner of the Cubomania project.

YAROSLAV KRAINYK

Co-founder, CTO, PhD in Computer Engineering

3+ years of experience in embedded development and software engineering; Has experience with modern microcontrollers and FPGA, successful implementation of telecommunications systems and IoT-projects.
 
 

DMITRY VOSHCHINA

Art director
 

15+ years of experience in UX/UI design. Extensive experience and expertise in graphic design of any level of complexity. Has practical skills in web-design, printing, illustrating, animation, 3D-modelling .
 
 
 

NATALIIA ISHCHENKO

Product Manager, PhD in economics, associate professor

Has 10 years of experience in foreign trade; Commodities expert, specialization - determining the country of origin of goods in accordance with national and international legislation; Coordinator of the socio-economic micro-projects under the British Council; Has conducted scientific research in transport logistics.

OLENA FILIMONOVA

Chief Financial Officer, PhD in Finance

Competent (expert) in banking credit and project finance; Acting Dean of Economic Science Faculty of Petro Mohyla Black Sea National University.
 
 
 
 
 

TETIANA HAVRYLIUK

HEAD of PR

CEO at Virtual Education; 13 years in educational product development; Has over 10 years of experience working with brands in the education industry; Has extensive expertise and experience in establishing and developing social media channels for digital products.
 

ALEXANDR NEDAVNIKH

Project Coordinator

Started his career as a web-developer in 2009; Launched 4 successful SEO products; Author and project manager of several mobile games; As the CTO at 50+ employees company, Since 2016 he has been actively interested in blockchain technologies and he has taken part in various blockchain events.

IVAN BURLACHENKO

Software Developer

Master in Computer Science, over 7+ years of experience; Responsible for the core development of our platforms; Recently had a successful experience at Hostopia, IQRIA as a full stack software developer.
 
 
 

YURI KOVAL

Hardware Developer
 

Programming skills of STM8, STM32 and other microcontrollers with ARM architecture in the programming environment: Keil, Ride, Cosmic, STM32CubeMX, Simulink for embedded solutions; selection of optimal electronic components, development of circuit diagram with further pcb trace in the Allegro software environment.

YEVHEN DAVYDENKO

SOFTWARE DEVELOPER
 

Forward-thinking developer offering more than six years of experience building, integrating, testing, and supporting Android applications for mobile and tablet devices on the Android platform; Created 10+ fully functional applications for Android devices; Expert in interaction between various devices and versions of Android.

OLEKSII DENYSOV

HARDWARE DEVELOPER
 

Has over 15 years of working experience in electronics; Expertise in VHDL/Verilog designs for Altera/Xilinx FPGA and CPLD; Extensive experience with Xilinx and Altera tools; SoPC for Altera Avalon,Xilinx AXI, Xilinx PLB and Wishbone FPGA designs; Proficient in FPGA design verification.
 
 

VITALII DIDUK

HARDWARE DEVELOPER, PHD in Computer Science

10+ years of experience in microelectronics; Develops automated microprocessor systems for industry and households; Teaches a class on building electronic devices and software development at higher educational establishments; Has extensive experience in teaching school-age children.
 

アドバイザー

ALEXEY ZARYA

Marketing expert12+ years in marketing.

Has been working in the blockchain industry only since 2015. Has worked in big agencies Cryptonomos and ICOBox. Has helped tens of projects in holding ICOs providing them with marketing strategies on a turn-key basis or clearing up particular layers of marketing tactics.

MISHA HANIN

CEO of iRangers International

25+ years in IT infrastructures, Architecture and Cyber Security. 7+ years of Blockchain Systems, Architectures and Infrastructures.
 
 
 
 
 

DMITRY GRITSENKO

CEO and Founder of Master of Code

CEO and Founder of Master of Code, 13 year old software development company with 160+ employees across the globe. Co-founder of several successful IoT and SAAS startups: TrapTap, Zipify, FarmTrack and Tagible.
 
 

DMITRY LYAMENKOV

Business Analyst at ICOBOX

Business analyst at ICObox. ICO marketing expert. 1+ year in preparing and launching ICOs. 2+ years in cryptocurrency trading. Collaborated with 7 successful ICOs such as ICOS, Sponsy, Cubomania, BCSHOP, etc.
 
 

VLADIMIR SPIVAKOVSKY

Professor, Founder
of Edu Future

Scientist, author of 7 best-selling books and 56 patents, Ph.D.Ec., and a public figure. Chief of the regional office of education reforms and the finalist of international competitions “The best education system” (USA - 2016, Hong Kong - 2017, Finland). Founder of the ‘Grand’ Lyceum.
 

DUSTIN REFVIK

Managing Partner and Chief Strategy Officer of Master of Code (Canada)

As the Managing Partner and Chief Strategy Officer of Master of Code (Canada), he is focused on the strategic growth and scaling of new markets. Advisor and board member to several startups in Canada and the USA.
 
 
 

VITALII CHERNIUK

CEO of Science Park, Taras Shevchenko University of Kyiv

Corresponding Member of the Ukrainian Academy of Technological Sciences and General Director of Kiev National University Science Park. Founded Kiev National University Startup Business Incubator and Business-Leader School KNU.
 
 

FARHAN ALI

Director of Events
at The Moving Heads

Worked as the Jt. Managing Director & CEO at «Global Nomads». Worked as the Chief Manager - Events at «ICICI Prudential ». Got an MBA degree in Marketing at Institute for Technology and Management. Studied B.Com (Hons) at Institute for Excellence in Higher Education. Studied at Bal Bhavan School.

よくあるご質問
  • トークン・セール
  • 製品
  • CUBOプラットフォーム
  • オペレーティングシステム
  • トップ質問
  • Is the cube Lego-compatible? \ Is the cube compatible with Lego bricks?

    Sure thing! Compatibility with Lego bricks is one of the special features of the cubes. The top and bottom surfaces of the cube are covered with studs which can be connected to Lego pieces. Beside that, cubes with engines can be connected to all motorized toys made from Lego pieces. In this case, side surfaces are used as well. Furthermore, the cube is sold complete with the instructions on how to assemble several basic items made from LEGO pieces.

  • What about LEGO Mindstorm? Do you plan to make the cube compatible with it or do you plan to integrate it into the Cube?

    LEGO Mindstorm is a relatively complex construction set for children aged 12 and older. Cubomania is a simplified construction set for children aged 4 to 10 which a child will use to assemble the first robot in their life. A platform for making programs in order to contol robots is also simplified. This has been done to make it easy to use even for little kids. External pieces of a construction set may be used in the first stage of LEGO Mindstorm production with Cubomania cubes. However, in the near future we are planning to integrate it with LEGO Mindstorm, when both construction sets will work together.

  • Will there be any software that will teach children to create their characters in a playful form?

    Definitely, yes! A child will have a choice either to choose from the catalogue of existing characters or create their own. At the same time a child will have an opportunity to model his character and other characteristics.

  • How long is the battery life?

    It depends on the functions a child uses: either it is a large-scale video streaming with a continuous work of the engine or just LED flashing. A cube will work from 2-3 hours (at least) and up to 10 and more hours. In some functions it can work even while being charged - in this case the time of its work is unlimited.

  • Will you use high quality materials or cheap Chinese plastic?

    Only certified high-quality products! All the parameters and characteristics both of the body and all parts of the cube comply with technical regulations for children's toys. Ensuring the health of children is our top priority!

  • What's the point of making it compatible with Lego bricks?

    The use of LEGO parts allows to develop children's creativity, motor skills and imagination. Using the same parts a child will be able to make a rocket, a car, a robot and so on - it is a never-ending creative process. Moreover, it will give a second life to LEGO construction sets bought earlier, which is very important for parents.

  • Will it be possible to breed characters like in CryptoKitties?

    Of course! A child will have space for creating their types of mixed characters and their personality traits.

  • I have seen plenty of characteristics in your whitepaper. How will they be expressed in a square cube without hands and legs?

    Hands and legs are modelled with the help of engines (flexible, movable) or LEGO parts (immovable or less movable: with hinge joints). What is more, all the mentioned characteristics are modelled programmatically and displayed in the character on touchscreen.

  • There is a robot on caterpillar tracks in the picture on your site! Will it be possible to make such robots?

    Definitely yes! It will be possible to make robots both on caterpillar tracks and wheels as well as other elements kids will think of. There are assembly instructions of a few basic models made of LEGO parts in the cube kit. In addition, children can create their own solutions and share them with others.

  • Why does a cube need a barometer?

    The cube has a large number of in-built sensors with the help of which a child gets to know the properties of the world and then uses them for programming a robot. A barometer will help a child learn about pressure.

  • Will a cube interact with the Internet?

    Certainly! It is one of its main features. The cube is an element of IoT-technology. There is a Wi-Fi module in the cube through which it gets connected to Wi-Fi network and the Internet, which creates plenty of opportunities of interaction with the Internet.

  • Is it possible to make an advanced babyphone on its basis?

    Yes. There are a sound sensor (a microphone) and a loudspeaker in the basic model of the cube. And as the cube is connected to the Internet (there is a Wi-Fi module in it) there is an opportunity to use it as a babyphone. There is a special software support for this. Advanced models provide an opportunity to use a video camera.

  • Is a cube something similar to a control unit like in LEGO Mindstorms?

    That's right! In terms of robotics it is simplified to allow a little kid to play and programme it. However, it has its advantages: a colour screen (not black and white like in LEGO Mindstorms) and an opportunity to use characters in the cube. What is more, side occupancy sensors in the cube make it possible to create new games from a few cubes.

  • It's not clear how a child will interact with it. What is its feedback?

    A cube has sensors and executive units: engines, a display, a loudspeaker, light-emitting diodes. The cube reacts accordingly to how a child deals with a cube (either they speak, touch, put it in water and so on). It can display something on the screen, change the mode under which the engine operates, light LED up, make some sound in the loudspeaker and so on. As there is a Wi-Fi module in the cube, a child has a variety of opportunities to use the Internet, to the point where parents will somehow remotely influence their child through the cube.

  • What is the sense of the character?

    A character is a very important key distinctive element making our project different from other projects-prototypes. It's important for a child to be friends with somebody, to communicate. A child can disobey parents, quarrel with peers, withdraw into themselves. But they will always be friends with a fictional character. Especially if this fictional character will be their favourite cartoon or film character or just a character from a their imagination. It's always pleasant to communicate with him, study together, do morning exercises and so on. It's a key element of child's personality development. Parents will be able to influence their child through the character, teach and develop them. And it will always be pleasant for a child to play with such a toy. It's especially important for children with autism. The project includes AI elements, which will significantly improve communication of a child and a character.

  • What educational institutions in the USA do you plan to cooperate with?

    The CEO of the project is Maksym Musiyenko - Doctor of Technical Science, Professor of National University, who has plenty of agreements both with European and Asian, American and other institutions. To date, thanks to the Fulbright Program, the flagship international educational exchange programme, University staff members have visited American universities MIT Caltech, Cornell University of Princeton and many others a number of times. The CEO of the project visited Stanford University after CES-2018 in Las Vegas in January 2018 where he also established contacts. We plan close cooperation on the topic of the project with all these unisversities.

  • Will a child interact with a character via mobile phone?

    There are several channels of interaction. When the programme is recorded in the cube a child interacts with the character directly playing with the cube: via sensors and touch-screen. However, there is a Wi-Fi module in the cube. It makes it possible to interact with the character through any device that is connected to Wi-Fi: a mobile phone, a tablet, etc. What is more, the cube is connected to the Internet, which means a child can interact with the character through the Internet, for example, with the help of a desktop computer.