We are provding insights on crypto trading backed by Blockchain technology using trading apps as well. To get started with crypto trading, there are plenty of crypto exchanges to buy and sell cryptocurrencies in a secure manner. Check here for the top 5 cryptocurrency exchanges UK to buy a wide range of cryptocurrencies securely.
maksim musiyenko
Founder, CEO Doctor of Technical Science, Professor
16 years in academic education; Author of more than 500 scientific papers, more than 200 patents, and 3 monographs; Scientific advisor; award winner of the Cabinet of Ministers of Ukraine for contribution of youth to the Government development (2003); Scholar of the Verkhovna Rada of Ukraine (2008) .
IVAN BURLACHENKO
Software Developer
Master in Computer Science, over 7+ years of experience; Responsible for the core development of our platforms; Recently had a successful experience at Hostopia, IQRIA as a full stack software developer.
YURI KOVAL
Hardware Developer
Programming skills of STM8, STM32 and other microcontrollers with ARM architecture in the programming environment: Keil, Ride, Cosmic, STM32CubeMX, Simulink for embedded solutions; selection of optimal electronic components, development of circuit diagram with further pcb trace in the Allegro software environment.
YAROSLAV KRAINYK
Co-founder, CTO, PhD in Computer Engineering
3+ years of experience in embedded development and software engineering; Has experience with modern microcontrollers and FPGA, successful implementation of telecommunications systems and IoT-projects.
NATALIIA ISHCHENKO
Product Manager, PhD in economics, associate professor
Has 10 years of experience in foreign trade; Commodities expert, specialization - determining the country of origin of goods in accordance with national and international legislation; Coordinator of the socio-economic micro-projects under the British Council; Has conducted scientific research in transport logistics.
YEVHEN DAVYDENKO
SOFTWARE DEVELOPER
Forward-thinking developer offering more than six years of experience building, integrating, testing, and supporting Android applications for mobile and tablet devices on the Android platform; Created 10+ fully functional applications for Android devices; Expert in interaction between various devices and versions of Android.
OLEKSII DENYSOV
HARDWARE DEVELOPER
Has over 15 years of working experience in electronics; Expertise in VHDL/Verilog designs for Altera/Xilinx FPGA and CPLD; Extensive experience with Xilinx and Altera tools; SoPC for Altera Avalon,Xilinx AXI, Xilinx PLB and Wishbone FPGA designs; Proficient in FPGA design verification.
VITALII DIDUK
HARDWARE DEVELOPER, PHD in Computer Science
10+ years of experience in microelectronics; Develops automated microprocessor systems for industry and households; Teaches a class on building electronic devices and software development at higher educational establishments; Has extensive experience in teaching school-age children.
Telegram, Facebook, Medium, LinkedIn
The pre-sale starts on 20.04.18
The presale bonus is up to 50%
Our token is on the Ethereum blockchain (ERC20)
You will receive them immediately after making a payment in your personal cabinet.
BTC, BCH, ETC, LiteCoin, Dash.
Our token will allow you to use CUBO MARKET, CUBO WORKSHOP
Yes, there some restrictions. Citizens of the USA, China, and South Korea cannot become Cubo token holders.
Yes, participating in the Cubomania ICO requires going through KYC verification procedure.
38100 ETH
Both in cash and non-cash ways on https://localbitcoins.net/. In a non-cash way at any popular cryptocurrency exchange market. For example, at https://www.coinbase.com/. You can see a full list on https://www.cryptocoincharts.info/markets/info/
You can store tokens on the ICOBox store platform or in any other Ethereum wallet.
All the funds are stored in BTC in cold wallets in safe deposit boxes of reliable banks.
All the actual information about token sales and funds raised is available online on the main page http://cubomania.io
Sure thing! Compatibility with Lego bricks is one of the special features of the cubes. The top and bottom surfaces of the cube are covered with studs which can be connected to Lego pieces. Beside that, cubes with engines can be connected to all motorized toys made from Lego pieces. In this case, side surfaces are used as well. Furthermore, the cube is sold complete with the instructions on how to assemble several basic items made from LEGO pieces.
LEGO Mindstorm is a relatively complex construction set for children aged 12 and older. Cubomania is a simplified construction set for children aged 4 to 10 which a child will use to assemble the first robot in their life. A platform for making programs in order to contol robots is also simplified. This has been done to make it easy to use even for little kids. External pieces of a construction set may be used in the first stage of LEGO Mindstorm production with Cubomania cubes. However, in the near future we are planning to integrate it with LEGO Mindstorm, when both construction sets will work together.
Definitely, yes! A child will have a choice either to choose from the catalogue of existing characters or create their own. At the same time a child will have an opportunity to model his character and other characteristics.
It depends on the functions a child uses: either it is a large-scale video streaming with a continuous work of the engine or just LED flashing. A cube will work from 2-3 hours (at least) and up to 10 and more hours. In some functions it can work even while being charged - in this case the time of its work is unlimited.
Only certified high-quality products! All the parameters and characteristics both of the body and all parts of the cube comply with technical regulations for children's toys. Ensuring the health of children is our top priority!
The use of LEGO parts allows to develop children's creativity, motor skills and imagination. Using the same parts a child will be able to make a rocket, a car, a robot and so on - it is a never-ending creative process. Moreover, it will give a second life to LEGO construction sets bought earlier, which is very important for parents.
Of course! A child will have space for creating their types of mixed characters and their personality traits.
Hands and legs are modelled with the help of engines (flexible, movable) or LEGO parts (immovable or less movable: with hinge joints). What is more, all the mentioned characteristics are modelled programmatically and displayed in the character on touchscreen.
Definitely yes! It will be possible to make robots both on caterpillar tracks and wheels as well as other elements kids will think of. There are assembly instructions of a few basic models made of LEGO parts in the cube kit. In addition, children can create their own solutions and share them with others.
The cube has a large number of in-built sensors with the help of which a child gets to know the properties of the world and then uses them for programming a robot. A barometer will help a child learn about pressure.
Certainly! It is one of its main features. The cube is an element of IoT-technology. There is a Wi-Fi module in the cube through which it gets connected to Wi-Fi network and the Internet, which creates plenty of opportunities of interaction with the Internet.
Yes. There are a sound sensor (a microphone) and a loudspeaker in the basic model of the cube. And as the cube is connected to the Internet (there is a Wi-Fi module in it) there is an opportunity to use it as a babyphone. There is a special software support for this. Advanced models provide an opportunity to use a video camera.
That's right! In terms of robotics it is simplified to allow a little kid to play and programme it. However, it has its advantages: a colour screen (not black and white like in LEGO Mindstorms) and an opportunity to use characters in the cube. What is more, side occupancy sensors in the cube make it possible to create new games from a few cubes.
A cube has sensors and executive units: engines, a display, a loudspeaker, light-emitting diodes. The cube reacts accordingly to how a child deals with a cube (either they speak, touch, put it in water and so on). It can display something on the screen, change the mode under which the engine operates, light LED up, make some sound in the loudspeaker and so on. As there is a Wi-Fi module in the cube, a child has a variety of opportunities to use the Internet, to the point where parents will somehow remotely influence their child through the cube.
A character is a very important key distinctive element making our project different from other projects-prototypes. It's important for a child to be friends with somebody, to communicate. A child can disobey parents, quarrel with peers, withdraw into themselves. But they will always be friends with a fictional character. Especially if this fictional character will be their favourite cartoon or film character or just a character from a their imagination. It's always pleasant to communicate with him, study together, do morning exercises and so on. It's a key element of child's personality development. Parents will be able to influence their child through the character, teach and develop them. And it will always be pleasant for a child to play with such a toy. It's especially important for children with autism. The project includes AI elements, which will significantly improve communication of a child and a character.
The CEO of the project is Maksym Musiyenko - Doctor of Technical Science, Professor of National University, who has plenty of agreements both with European and Asian, American and other institutions. To date, thanks to the Fulbright Program, the flagship international educational exchange programme, University staff members have visited American universities MIT Caltech, Cornell University of Princeton and many others a number of times. The CEO of the project visited Stanford University after CES-2018 in Las Vegas in January 2018 where he also established contacts. We plan close cooperation on the topic of the project with all these unisversities.
There are several channels of interaction. When the programme is recorded in the cube a child interacts with the character directly playing with the cube: via sensors and touch-screen. However, there is a Wi-Fi module in the cube. It makes it possible to interact with the character through any device that is connected to Wi-Fi: a mobile phone, a tablet, etc. What is more, the cube is connected to the Internet, which means a child can interact with the character through the Internet, for example, with the help of a desktop computer.
All the prices and content catalogues will be at CUBO Market after the platform launch.
Yes, a child will have such a possibility.
No, it's possible to use the app and the cube without Internet connection. It will impose certain restrictions on the use but overall efficiency won't suffer.
It's enough to have one token to access the platform. However, it won't be enough for buying content within the system.
Age restrictions start from the age of 4. Parents can control their child's activity within the system.
Cubomania will carry out a compulsory content moderation and rate content creators, which will exclude undesirable content within the system.
There are no restrictions on the number of content creators. However, they will have to meet strict requirements of our moderation team.
When you purchase the cube, it already has a number of learning programmes, by default.
Yes, you will have such a possibility. Every case will be examined individually by our team of supervisors and moderators.
BTC, BCH, ETC, LiteCoin, Dash.
Yes, participating in the Cubomania ICO requires going through KYC verification procedure.
Telegram, Facebook, Meduim, LinkedIn
No, it's possible to use the app and the cube without Internet connection. It will impose certain restrictions on the use but overall efficiency won't suffer.
There will be English, Russian, Japanese, Chinese, Korean and Spanish languages on the platform.
Our token is on the Ethereum blockchain (ERC20)
Our token will allow you to use CUBO MARKET, CUBO WORKSHOP